International Workshop on Immersive Mixed and Virtual Environment Systems

Welcome!

MMVE 2019 marks the 11th year anniversary of the MMVE workshop.

MMVE started 11 years ago with a vision of enabling multi-user interactive 3D virtual environments on a massive scale. In recent years, technical advances have enabled many new devices, such as head mounted displays, wearable sensing devices, gesture-based input devices, that increase the level of immersion through how users experience and interact with the 3D virtual environment. At the same time, wearable displays such as smart glasses and the availability of depth-sensing cameras on mobile phones are enabling mixed reality applications. While we are moving closer to the vision of MMVE due to more users having access to 3D mixed/virtual environments with a better experience, the advances also bring new systems research challenges and opportunities: There is now more data to sense, collect, store, transmit, process, display. At the same time, there are tighter constraints on the system performance, such as interaction latency, computation power, energy, and bandwidth, due to increased immersiveness of the system, miniaturization of sensing and display devices, and an increasingly distributed nature of the system. These challenges and opportunities provide the systems research community a rich set of problems on how operating systems, distributed systems, networking systems, programming systems, data management systems, embedded systems can better support mixed or 3D virtual environment applications.

With this perspective, MMVE is renamed "International Workshop on IMmersive Mixed and Virtual Environment Systems.

MMVE will remain a discussion-focused workshop as a forum for researchers and practitioners in the field to discuss new ideas and to present their latest research work. Being co-located with ACM MMSys, a premier conference on multimedia systems, MMVE also provides a unique opportunity for researchers in the field, both from academia and industry, to gather and interact with systems researchers.

KEYNOTE

Nimesha Ranasinghe
Multisensory Interactive Media Lab, University of Maine


"Experience media: moving towards an age of digital experience"

When humans interact with the outside world or one another, all of the senses are engaged; a true conversation is considered a full sensory experience. From early ages to the present world, people desire to have multisensory experiences in every aspect of their lives. From trying different foods, going to different places to playing games on virtual reality, they continuously seek sensory stimuli to be a wholesome experience, yet the current technology lacks the inclusion of many essential sensory channels. This talk highlights several research works focusing on “Experience Media” that explore possibilities for novel multisensory interactive digital media technologies towards achieving total immersion in day-to-day digital interactions. This talk also emphasizes the need for looking beyond the current ‘age of information’ and step into a new ‘age of experience.’

Nimesha Ranasinghe is an Assistant Professor at the School of Computing and Information Science and directs the Multisensory Interactive Media lab (MIM lab - www.mimlab.info/) at University of Maine. He completed his Ph.D. at the Department of Electrical and Computer Engineering, National University of Singapore (NUS) in 2013. Dr. Ranasinghe’s research interests include Multisensory Interactive Media, Human-Computer Interaction, Augmented and Virtual Reality. He is well-known for his Digital Taste (a.k.a. Virtual Flavors) and Virtual Cocktail (Vocktail) inventions and featured in numerous media around the world including New Scientist, New York Times, Time Magazine, BBC Radio, Discovery Channel, and Reuters. Furthermore, he has published his work in several prestigious academic conferences and journals including ACM conference on Human Factors in Computing Systems (CHI), ACM conference on Multimedia, and Journal of Human-Computer Studies. He has received numerous awards for his research works; in 2014 his work on Digital Lollipop was selected as one of the ten best innovations in the world by the netexplo forum in UNESCO HQ, Paris.

LIST OF ACCEPTED PAPERS

SESSION 1 - Tuesday 18th (13:00 - 14:30):

  • Fusion Confusion: Exploring Ambisonic Spatial Localisation for Audio-Visual Immersion Using the McGurk Effect   
    • Abubakr Siddig - University College Dublin
    • Alessandro Ragano - University College Dublin
    • Hamed Z. Jahromi - University College Dublin
    • Andrew Hines - University College Dublin
  • Influence of Primacy, Recency and Peak effects on the Game Experience Questionnaire
    • Saeed Shafiee Sabet - Simula Research Laboratory
    • Carsten Griwodz - University of Oslo
    • Sebastian Möller - Quality and Usability Lab TU Berlin 
  • Summarizing E-Sports Matches and Tournaments: The Example of Counter-Strike: Global Offensive
    • Mathias Lux - University of Klagenfurt
    • Michael Riegler - SimulaMet
    • Duc-Tien Dang-Nguyen - University of Bergen
    • Martin Potthast - Uni Leipzig
    • Manoj Kesavulu - UIB
    • Håkon Stensland - Simula
    • Pål Halvorsen - SimulaMet
  • Immersive Mixed Reality Object Interaction for Collaborative Context-Aware Mobile Training and Exploration
    • Jean Botev - University of Luxembourg
    • Joe Mayer - University of Luxembourg
    • Steffen Rothkugel - University of Luxembourg
  • Field-of-View Prediction in 360-Degree Videos with Attention-based Neural Encoder-Decoder Networks
    • Jiang Yu - New York University
    • Yong Liu - New York University

SESSION 2 - Tuesday 18th (15:00 - 16:30):

  • Towards a Distributed Reality: a multi-video approach to xR
    • Alvaro Villegas - Nokia Bell Labs
    • Pablo Perez - Nokia Bell Labs
    • Ester Gonzalez-Sosa - Nokia Bell Labs
  • Playing with delay: An interactive VR demonstration
    • Kjetil Raaen - Kristiania University College
    • Ragnhild Eg - Kristiania University College
    • Ivar Kjellmo - Kristiania University College
  • On the first JND and Break in Presence of 360-degree content: An exploratory study
    • Roberto Azevedo - EPFL
    • Neil Birkbeck - Google
    • Ivan Janatra - Google
    • Balu Adsumilli - Google
    • Pascal Frossard - EPFL
  • A Quality of Experience Evaluation System and Research Challenges for Networked Virtual Reality based Teleoperation applications
    • David Concannon - Athlone Institute of Technology
    • Ronan Flynn - Athlone Institute of Technology
    • Niall Murray - Athlone Institute of Technology

 

Important Dates

Submission Deadline

24th February 2019
(Firm & Final Deadline)

Notification

22nd March 2019

Camera Ready Deadline

19th April 2019

Workshop

MMVE 2019 will be co-located with ACM MMSys 2019, which will be held in the University of Massachusetts Amherst campus.

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